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1. Why the PLEX Vault has huge repercussions for the EVE economy. - in EVE General Discussion [original thread]
Ded Akara wrote: The simple solution would be to make it so PLEX can only be contracted/sold on the market in game one time, by the original person who purchased it from CCP - after that it is bound to the player, though can still be used to p...
- by hog butter - at 2017.07.25 10:28:29
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2. Why the PLEX Vault has huge repercussions for the EVE economy. - in EVE General Discussion [original thread]
Cade Windstalker wrote: I hate to tell you this but your logic is faulty, and your conclusion about ten years late. PLEX has always been a popular place to store value, especially for players leaving the game for a long period of time. The cur...
- by hog butter - at 2017.07.25 08:38:35
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3. Why the PLEX Vault has huge repercussions for the EVE economy. - in EVE General Discussion [original thread]
I posted this in the EVE "The Agency" discussion because of the meager PLEX awards but I think it's a stand alone topic. I noticed commodities markets are getting beat up. I believe their is a flight to safety in the new PLEX denomination and vau...
- by hog butter - at 2017.07.20 18:27:17
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4. welcome to the agency event - in EVE General Discussion [original thread]
So I'll bite Why is this for new players tech 3 ships and battle cruisers ftw? So if you don't have the skills for those ships go pound sand. Sweet I guess CCP opted me out of this one? CCP stop awarding 1 plex it makes you look like morons. No...
- by hog butter - at 2017.07.20 17:22:47
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5. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
[quote=Teckos Pech][quote=hog butter] Snipping again for space... /quote] Ditto You are correct that they can short circuit a gap in supply. Speculators do play tug of war this is also correct. Their is a leveraged effect that happens as speculat...
- by hog butter - at 2017.05.14 03:04:59
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6. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
As always a lot to address here. The downside of speculation is when speculators will hold prices above and below their natural equilibrium. This fine for speculators but for anyone consuming the actual item can be hurt. Market manipulation I mea...
- by hog butter - at 2017.05.13 02:04:13
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7. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: hog butter wrote: Players could preform this roll if appointed. Many players would probably love to fill this roll especially if they get compensation. Any player platform would have to have an appeals process to ask CCP ...
- by hog butter - at 2017.05.13 00:48:52
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8. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: We already have market speculation to some extent. We don't have a future's market so we can't do some of the more interesting things we see in RL, but we do have market speculation. If you think a patch is going to drive up ...
- by hog butter - at 2017.05.12 20:31:42
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9. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: And yet oddly enough things were there was no SEC for 100 years. And please, lets just stop here before we get into the Great Depression. It was not caused by the stock market crash of '29. I am saying that there is no way...
- by hog butter - at 2017.05.11 10:01:40
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10. Space framing local and sustainable. - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Look at it from CCPs perspective - what is their return on investment for the development this (or any other idea) would require. While it's great that we provide ideas, we should also try to build a business case. CCP is a bus...
- by hog butter - at 2017.05.11 09:11:00
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11. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
Well as far as I see it the SEC is the cop on the beat and while its not popular this rolled must be filled. SEC needed to be created and was to restore confidence into the system which was torn to pieces by the great depression. I bring up real...
- by hog butter - at 2017.05.11 08:56:54
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12. Space framing local and sustainable. - in Player Features and Ideas Discussion [original thread]
So why no plants in space? I think it would be sweet to get flora from xyz planet and cultivate it in a space station via hyperspace cultivating chamber. Plus eventually it would be sweet to have maybe boosters or other items that could use these ...
- by hog butter - at 2017.05.11 02:11:57
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13. Let me buy less than 30d gametime - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: Only way I see this happening is with more clone states between Alpha and Omega, with more available skills the more game time is purchased. Yes Everybody has choices.
- by hog butter - at 2017.05.11 02:00:07
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14. Why doesent EVE have an in-game stock market? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: You don't need an SEC. The SEC was founded in 1934, whereas the NYSE was founded in 1817. What is needed is a way to enforce contracts between parties. How do you parse the quote above above? Having SEC (or analog) is...
- by hog butter - at 2017.05.11 01:13:19
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15. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Navy ships are a bad idea because navy ships are not something that new players have access to. A genuine newbie trying to learn the game is not going to have enough ISK to buy a faction ship, and certainly won't have the sk...
- by hog butter - at 2017.05.08 10:36:19
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16. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Personally, I think more navy faction ships in the frigate, destroyer and cruiser level would be useful for Alpha's. Their current skill ceiling is roughly correct. They just have access to reletively few ships. Navy Facti...
- by hog butter - at 2017.05.08 02:10:15
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17. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: hog butter wrote: Sonya Corvinus wrote: Because pay to play has been healthy for other games? It's a death knoll. Again, I'm sorry you can't afford $0.35 per day. I have the names of a few decent corporate recruite...
- by hog butter - at 2017.05.08 01:49:49
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18. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: hog butter wrote: No one but yourself has suggested this. So is anything less then 15/dollars a month is free and I am a person that wants to game for free? So you obviously haven't read my posts I have paid subscriptio...
- by hog butter - at 2017.05.07 02:34:03
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19. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: hog butter wrote: Ok ill answer yours but then you have to answer mine. In short you wouldn't have pleasure of reading this if I didn't get my zero dollars per month. BTW can you in your infinite wisdom see you way to ...
- by hog butter - at 2017.05.06 21:36:54
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20. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Marika Sunji wrote: El Geo wrote: Alpha's play for free so in theory more alpha's means more content right? I personally would like to see some sort of specialization points system, where alpha's get a certain amount of SP to specialize int...
- by hog butter - at 2017.05.06 19:00:03
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